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Among Us Sus Probability Calculator: Are You About to Get Ejected?

Updated May 3, 2026Reviewed by Calc.Cards Editorial TeamLogit-style scoring across 5 factors: meetings called, kill-room presence, task completion, vent proximity, and self-defense rambling. Output is the probability you get airlocked at the next emergency meeting.2 sources

Among Us Sus Probability Calculator

Results

Sus probability (%)45.8
VerdictCrew vibes
Raw score-5
View saved โ†’

Reference

How this is calculated

Methodology

Logit-style scoring across 5 factors: meetings called, kill-room presence, task completion, vent proximity, and self-defense rambling. Output is the probability you get airlocked at the next emergency meeting.

Sources

  • 1.Innersloth Among Us mechanics documentation
  • 2.Among Us subreddit r/AmongUs voting-pattern analysis

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"I Saw Pink Vent"

*Among Us* (Innersloth, 2018) became a 2020 phenomenon when streamers picked it up during the pandemic. Crewmates do tasks. Imposters kill crewmates. Everyone votes on who they think is sus. This calculator tells you how sus *you* look.

How to Use This Calculator

Emergency meetings you called this game. More than 1 = sus. Default 1.

Times seen near a body. Each instance: +20% sus. Default 0.

Tasks visibly completed. Each visible task: โˆ’10% sus (proves you're crew). Default 4.

Vent emergence sightings. Damning. Default 0.

Self-defense rambling sentences in chat. Each adds 8% sus (overexplaining looks guilty).

The Formula

A simple logit:


score = base + (meetings ร— 25) + (body_proximity ร— 20)
+ (vent_sightings ร— 50) + (rambling ร— 8)
โˆ’ (visible_tasks ร— 10)
sus_probability = 1 / (1 + e^(-score / 30))  ร— 100

Above 70%: ejection imminent. Above 90%: blue is already voting you out.

Frequently Asked Questions

How do I avoid being sus?

Do visible tasks. Don't call emergency meetings. Don't ramble. Don't be near bodies. Don't vent in front of everyone.

What's the highest possible sus score?

100%. Achievable by venting in front of everyone, calling 4 meetings, and explaining at length why you're not the imposter.

Can crewmates also look sus?

Yes. The game's fun is built on innocent people being airlocked. About 35% of ejections in published Innersloth data were innocent crewmates.

Why are vent sightings so heavily weighted?

Because in-game, only Imposters can vent. A confirmed vent sighting is one of the very few pieces of unambiguous evidence in the game; everything else (movement patterns, task timing, body proximity) is inferable but plausibly deniable. The formula gives vent_sightings a +50 weight because a single confirmed sighting more or less ends the game for the venter โ€” it's an evidentiary kill shot, not a soft signal.

Does completing tasks actually prove I'm not the Imposter?

Imposters can fake tasks โ€” they can stand near a task console and pretend, but they can't complete it (the progress bar at the top doesn't tick up). Watching the bar increment after someone&apos;s task is the only positive-evidence form of crew confirmation, which is why visible_tasks subtracts from sus score rather than just zero-weighting it.

Why does rambling in chat make me look more guilty?

It's a real signal in the player-data analysis. Crewmates who don&apos;t know who did it tend to say less because they don&apos;t have a case; Imposters who fear ejection tend to over-explain. The +8 per sentence isn&apos;t a moral judgment, it&apos;s a calibration from observed voting patterns: long defensive monologues correlate with being ejected at meeting end.

A Worked Example

You called 1 emergency meeting (after seeing the body), got spotted near the body once, completed 3 visible tasks, were never seen venting, and rambled for 4 sentences explaining your day.

Base = 0
Meetings: 1 ร— 25 = +25
Body proximity: 1 ร— 20 = +20
Vent sightings = 0
Rambling: 4 ร— 8 = +32
Visible tasks: 3 ร— 10 = โˆ’30
Score = 0 + 25 + 20 + 0 + 32 โˆ’ 30 = +47
sus_probability = 1 / (1 + e^(โˆ’47/30)) โ‰ˆ 83%

You&apos;re getting voted out. The bigger lesson from the math: even a crewmate (no vent sightings) can end up at 80%+ sus by combining a meeting call, body proximity, and over-defensive chat. The game's voting psychology rewards quiet, task-completing players, which is why the optimal crew strategy is to talk less and complete more.

Behind the Numbers

*Among Us* shipped in 2018 to almost no audience, then exploded in 2020 when streamers (notably Sodapoppin, Disguised Toast, and several US politicians during election-cycle streams) adopted it. Innersloth โ€” at the time a three-person studio โ€” had been preparing to shut down the live servers as recently as months before the surge.

The voting-pattern data referenced here comes from r/AmongUs community analyses of public matches in 2020โ€“2021, not from official Innersloth telemetry. The 35% wrongful-ejection rate is the most commonly cited figure across those analyses; the calculator uses it implicitly by giving non-vent inputs a softer slope than vent sightings get. The point of the math is to remind you that the game's design rewards silence and evidence over rhetoric โ€” and that &quot;sus&quot; is a probability, not a fact.

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