"I Saw Pink Vent"
*Among Us* (Innersloth, 2018) became a 2020 phenomenon when streamers picked it up during the pandemic. Crewmates do tasks. Imposters kill crewmates. Everyone votes on who they think is sus. This calculator tells you how sus *you* look.
How to Use This Calculator
Emergency meetings you called this game. More than 1 = sus. Default 1.
Times seen near a body. Each instance: +20% sus. Default 0.
Tasks visibly completed. Each visible task: โ10% sus (proves you're crew). Default 4.
Vent emergence sightings. Damning. Default 0.
Self-defense rambling sentences in chat. Each adds 8% sus (overexplaining looks guilty).
The Formula
A simple logit:
score = base + (meetings ร 25) + (body_proximity ร 20)
+ (vent_sightings ร 50) + (rambling ร 8)
โ (visible_tasks ร 10)
sus_probability = 1 / (1 + e^(-score / 30)) ร 100
Above 70%: ejection imminent. Above 90%: blue is already voting you out.
Frequently Asked Questions
How do I avoid being sus?
Do visible tasks. Don't call emergency meetings. Don't ramble. Don't be near bodies. Don't vent in front of everyone.
What's the highest possible sus score?
100%. Achievable by venting in front of everyone, calling 4 meetings, and explaining at length why you're not the imposter.
Can crewmates also look sus?
Yes. The game's fun is built on innocent people being airlocked. About 35% of ejections in published Innersloth data were innocent crewmates.
Why are vent sightings so heavily weighted?
Because in-game, only Imposters can vent. A confirmed vent sighting is one of the very few pieces of unambiguous evidence in the game; everything else (movement patterns, task timing, body proximity) is inferable but plausibly deniable. The formula gives vent_sightings a +50 weight because a single confirmed sighting more or less ends the game for the venter โ it's an evidentiary kill shot, not a soft signal.
Does completing tasks actually prove I'm not the Imposter?
Imposters can fake tasks โ they can stand near a task console and pretend, but they can't complete it (the progress bar at the top doesn't tick up). Watching the bar increment after someone's task is the only positive-evidence form of crew confirmation, which is why visible_tasks subtracts from sus score rather than just zero-weighting it.
Why does rambling in chat make me look more guilty?
It's a real signal in the player-data analysis. Crewmates who don't know who did it tend to say less because they don't have a case; Imposters who fear ejection tend to over-explain. The +8 per sentence isn't a moral judgment, it's a calibration from observed voting patterns: long defensive monologues correlate with being ejected at meeting end.
A Worked Example
You called 1 emergency meeting (after seeing the body), got spotted near the body once, completed 3 visible tasks, were never seen venting, and rambled for 4 sentences explaining your day.
You're getting voted out. The bigger lesson from the math: even a crewmate (no vent sightings) can end up at 80%+ sus by combining a meeting call, body proximity, and over-defensive chat. The game's voting psychology rewards quiet, task-completing players, which is why the optimal crew strategy is to talk less and complete more.
Behind the Numbers
*Among Us* shipped in 2018 to almost no audience, then exploded in 2020 when streamers (notably Sodapoppin, Disguised Toast, and several US politicians during election-cycle streams) adopted it. Innersloth โ at the time a three-person studio โ had been preparing to shut down the live servers as recently as months before the surge.
The voting-pattern data referenced here comes from r/AmongUs community analyses of public matches in 2020โ2021, not from official Innersloth telemetry. The 35% wrongful-ejection rate is the most commonly cited figure across those analyses; the calculator uses it implicitly by giving non-vent inputs a softer slope than vent sightings get. The point of the math is to remind you that the game's design rewards silence and evidence over rhetoric โ and that "sus" is a probability, not a fact.